I thought
it would be interesting to write a follow up and share the feedback I got from
that story. So often you enter a competition and never know what the
people judging your work thought of it. I also thought I'd write a little
about the story, and how the intent and the feedback aligned.
''Walking with Witches'' by Sarah Matts -
WHAT THE JUDGE(S) LIKED ABOUT YOUR STORY -
"This was action-packed and suspenseful. I
also thought the subject matter was very original and well thought out"
What a nice thing to hear! :) I think that
this was a nice boost. Even though this story didn't make it into the
points section, it didn't mean that it was hated.
"Walker is an engaging protagonist. His
loyalty to his friend is commendable. Chilling element relating to the
"grinding of metal as every suit of armour turned its head and looked at
him. "
Character is so important in a story, I was very
pleased to hear that was an element that the judges felt was strong.
.......................................
WHAT THE JUDGES FEEL NEEDS WORK - ..................
"I felt as though we were crossing time
periods and it was a little confusing - you might want to set up the castle a
little more, perhaps pointing out its strange presence in modern-day
life?"
This feedback really confused me. It took me
a few days to mull out why a castle had a strange presence in modern day life?
Then I realised - this is a cultural
misunderstanding! Living in Europe, castles are a normal and every day occurrence
for me. You drive past them all of the time, and not just ruined
ones. There are plenty of functional castle which are used for residence,
business and entertainment. My idea of the bad guys being in a castle was
set up by one I visited in France that had been used as a base of operations in
the second world war.
Being in America, there is probably a very fixed
concept of castles being a historical thing. I'm not saying this feedback
is "wrong" though - it has probably been the most interesting
lesson. Confusion for people in other countries over things that are
normal for me is something I hadn't really thought about. I suppose I should have clarified that the mission was set in Europe. Since there was a castle there I assumed that was obvious; I never gave it a thought that someone would imagine it being in America and out of place. It's something I am going to keep
in mind for future tales.
"I think the story would be more compelling if
you started in past tense in the second paragraph. The description of setting
and weather isn't as much of a hook as start with dialogue in a scene.
Walker revealed himself as a punster, and I think the ending could be revised
to be somethng even more memorable"
Confused on the first part of this feedback, as the
second paragraph is in the past tense!
Since I got this feedback, I've seen someone else
saying that you should start with dialogue too, as it is punchy-er. This
is something I'm going to try to notice in stories that I read in future.
I may go back to some old favourites too and see how they start, and if I feel
hooked or not by those words. You'll notice in my next short story, I do
open with dialogue. :)
For the ending pun, I was definitely trying to
avoid "kicked the bucket" as I felt that it was far too obvious and
over used. However I am stuck for coming up with other bucket puns.
Any suggestions?
Overall that wasn't too bad! I was inspired
by the movies "Commando" (seriously if you haven't seen this, watch
it. It's hilarious!) and the Indiana Jones movies to get the
action/adventure mash up, and I think it came fairly close to the style I was
going for. So nil points this round, but I learned some things and had
fun, and that's what it's all about! Tune in next week for the next
story....
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